Cache of the Bestiary
With the defeat of Shainax, you gain access to the cache of ancient treasures she was guarding.
- 20 gold pieces
- 40 silver pieces
- 600 copper pieces.
- 1 Talasite (4 gp)
- 1 Lapis Lazuli (4 gp)
- 1 Citrine (4 gp)
- 2 Garnet (8 sp x2 = 16 sp)
- 2 Amber (18 sp x2 = 36 sp)
- 2 Turqoise (18 sp x2 = 36 sp)
- 1 Pearl (3.2 gp)
- 1 Obsidian (3.2 gp)
Crescent of Minos
This massive axe is made of beaten bronze. With each strike, it makes a noise like a loud bang on a gong.
- One-handed axe (medium weapon)
- Weighty (-5% hit, +10% hit power)
- Gong: Encounter, free, centered circle 5; bashing the axe against a metal or stone object creates a resonating sound which blocks all other sounds. For 2 rounds, all sound-based effects cast by your enemies are negated.
- Thundering Gong: Daily, free; gain +50% damage with lightning for 5 rds.
Value:
- Level: 6
- Market: 12 gp
- Sell: 6 gp
Disenchant:
- Value: 4.5 gp (blacksmithing or enchanting)
Cloak of Blood
This rich, red cloak is strong in the Dark Arts.
- Aura of Blood Drain: Each round, you draw blood from all wounded (HP != max) enemies equal to 10% of your maximum HP. You are healed for this amount. You can be healed only once/rd, though you may damage multiple targets.
- Blood Jump: Encounter, move; you teleport to the location of a foe within medium range, bursting forth from his body. You inflict heavy damage (SP or AP), and appear in the nearest square.
- Engorge: Daily, free; the clasp binding the cloak pierces your skin, drawing forth your blood. You suffer 20% of your max HP in damage each round, and become immune to healing. However, you gain +20% damage the 1st round, +40% the next, etc. Lasts until you are healed, you die, or you dismiss it.
Value:
- Level: 6
- Market: 12 gp
- Sell: 6 gp
Disenchant:
- Value: 4.5 gp (tailoring or enchanting)
Aegis of the Sun
This beaten bronze shield is emblazoned with a magnificent and terrible visage of a sun god.
- Shield Bond: You may freely designate one target. As long as that target remains within long range, you may roll Block checks using the shield against all attacks targeting her.
- Sun Blast: Encounter, swift, short cone; medium holy damage plus blinded (Will ends), enemies only.
- Harden Shield: Daily, free; shield block value increases to 90%, and your chance to block increases by 50%. -10% Block chance per successful block, until 5 blocks, then effect ends.
Value:
- Level 6
- Market: 12 gp
- Sell: 6 gp
Disenchant:
- Value: 4.5 gp (blacksmithing or enchanting)
Hand of the Phantasm
These pale gray gloves allow you to partially phase your hands into the Ethereal Plane.
- Penetration: At-will; your hands and fingers become incorporeal, allowing you to insert them into solid objects (up to the wrist). They cannot manipulate anything, though you can somewhat feel the internal consistency of the object. This grants a +5 to Open Lock, Disable Device, and Heal checks, among other things.
- Phase Hand: Encounter, free; you project the force of your hand or a light held weapon within Short range. Lasts 1 round.
- Become the Phantasm: Daily, free; you fully enter the Ethereal Plane for 2 rounds.
Value:
- Level 6
- Market: 12 gp
- Sell: 6 gp
Disenchant:
- Value: 4.5 gp (tailoring or enchanting)